In every kingdom, there are problems no lord wants to admit, no guard captain wants to handle, and no village can survive alone. A child disappears near the old woods. A merchant caravan vanishes on the king’s road. A harbor master suspects smugglers beneath the docks. A farming village wakes to find livestock butchered and a scarecrow dripping with fresh blood. These are … [Read more...] about Adventure’s Guild 101
Tales from the Guild
What Are Gamebooks? A Beginner’s Guide to Reading and Playing Them?
Most books ask you to turn the page and follow the story wherever the author takes you. Gamebooks are different. A gamebook is a story you do not simply read. You play it. Instead of moving from page one to page two to page three in order, you make choices that send you to different sections of the book. Your decisions shape the path of the story, the dangers you face, … [Read more...] about What Are Gamebooks? A Beginner’s Guide to Reading and Playing Them?
Why I Write Gamebooks?
I write gamebooks because I have always loved the feeling of sitting at a table, rolling dice, making choices, and watching an adventure unfold. As much as I enjoy Dungeons & Dragons, getting a group together is not always easy. Schedules get busy. Campaigns get delayed. Sometimes the adventure you want to run never makes it to the table. Gamebooks became a way to … [Read more...] about Why I Write Gamebooks?