I write gamebooks because I have always loved the feeling of sitting at a table, rolling dice, making choices, and watching an adventure unfold.
As much as I enjoy Dungeons & Dragons, getting a group together is not always easy. Schedules get busy. Campaigns get delayed. Sometimes the adventure you want to run never makes it to the table.
Gamebooks became a way to keep that sense of adventure alive.
I grew up loving the excitement of Fighting Fantasy books — the danger, the choices, the dice rolls, and the feeling that every decision could lead to victory, treasure, or disaster. Those books made fantasy feel personal because the reader was not just watching the hero. The reader became the hero.
As a Dungeon Master, I wanted to bring that same experience into my own stories. I enjoy creating dangerous paths, strange villains, hidden clues, tough choices, and moments where the reader has to decide what kind of adventurer they want to be.
Gamebooks let me combine the best parts of fantasy fiction and tabletop roleplaying. They are stories you can read, but they are also adventures you can play.
That is why I write them — to give readers a quick, exciting way to step into a fantasy world, make meaningful choices, roll the dice, and take on the next contract for themselves.
May the dice always roll in your favor,
Author Ivan Hurt